Posted on: October 17th, 2004, 6:01pm Attachment:mvc275f.jpg - 105.79 KB (616 views)
The noble Jocelyn has purchased a new game from Days of Wonder (the same people who did Pirate's Cove) I have had an opportunity to play this twice now, and both times I've come second and enjoyed myself a great deal.
Plus you get plastic carriages. *Lots* of plastic carriages. This is a good thing.
It is quite interesting, and it was certainly the most played game on Saturday. This is one that we are seriously considering ourselves. You start with a stylised map of North America with routes mapped out. You can only build along these routes, and you must be able to complete a route.
You're given three cards at the start with desirable "Tickets to Ride", say Atlanta to New York, or Portland to Pittsburgh.. You may discard up to 2 of these if it is all going to be too hard. You must then attempt to link up routes between the two cities, and naturally, if it is like New York to Seattle, you get more points for the difficulty involved.
You're penalised at the end if you can't build the routes to obtain the Ticket to Ride(s) you've kept.
You also get points for any routes sections you build, not just the ones on your ticket. The longer the routes, the more points you get.
Then you're dealt cards, which are good quality and depict various carriages in different colours. You collect groups of the same colour to complete a route of the same colour. (unless it is a grey route) You then put your carriages down on the board along that route to show that it is yours.
5 cards are laid out face up to select from and are constantly renewed. If at any time 3 wild cards are showing in it, it is discarded and 5 new are dealt.
During your go you may do ONE of the following:
you may select 3 and may discard up to 2 Tickets to Ride.
You may build a section of railway,
You may select 2 normal face up cards or 1 face up wild card (substitutes for any carriage)
or you may take 1 from face down pile, and 1 normal card from the face up group or another from the face down pile.
Every time you complete a route, you get points, and the longest railway gets bonus points at the end. Unfufilled tickets are penalised as well. Tickets and cards are kept secret.
It plays pretty quickly, (when someone gets down to a small amount of carriages left) people have their turns, and then the person who ends the game gets another go.
I can see opportunities for both strategists and people who just like trains to enjoy this game. There's a lot that can be done with it. Cool pieces, attractive board, beautiful cards.
It is easy to learn, and goes to 5 player. The people who've played it says it works very differently and interestingly for the different numbers of players.
I've just gone to their website and found out that it's won the Spiel de Jahres 2004! Wow. Take a look at the Ticket to Ride website to find out more and even play on line. I see an expansion is coming out too! Very cool.
I would play this game again and I am seriously considering buying it. It is from Alan Moon, whom you may remember from King of the Elves, among other things.
8.5 and rough toothed paper and bright, good quality thick markers on the Sid and Nancy Scale.
I played this game some time ago, and don't remember being able to swap 'Ticket to Ride' cards. I may just not remember or we might have got it wrong, but either way, there seemed to be an interested trade-off between trying to achieve your 'ticket to ride' card(s), and building large sets of the train carriages to get points that way. I also recall that I didn't do too well. I do agree that it's a good game, made better by the fact that it's relatively short.